Fully translated partially translated languages.Added more translation lines to most languages.zip folder into an empty folder, and run the game with the file 'AoC2.jarĪ big thank you to or making the pc version! Lots of love!ĭon't forget to join this server, where all aoc2 players can chat and share their mods and yt channels. INSTRUCTIONS: Extract the contents of the. The scale three versions is for good phones, scale one version is for average phones. Both aren't included in a single version anymore, because the file has a limit on the number of files, and by deleting one of these, thirteen thousand new files are available. Now there are the scale one and scale three versions. It should work next time it's opened.Ī big thanks to the PC version! Peace and prosperity. If game stops at 86, press ctrl+alt+del and close the jar. Let me know if it doesn't then I'll send the original link. I tried updating it to 5.6 (it was on 5.0), so it might not work because of this. Megamod on IOS works fine if there are bugs, write. On weak mod devices will lag, for normal operation you need a minimum of iPhone 13. Port on Iphone taken from Telegram channel AoH2 IOSPORTER, there you can read the installation instructions. (Check this video to understand why the mod is ending here, as well as understand why there's two versions. Merry Christmas everyone, thank you everyone for all the support throughout the years :))) A small patch will be released next year which will include the next Uwut Engine, as well as translations to more languages. This should be the last full version of the mod. Some of the new systems include economical policies, law points, better vassal control and more. It is an engine that seeks to improve the gameplay by adding new systems, as well as simple mechanics. Fortunately the only thing I had to remove was city names, so this Android 11 version will be called ‘5.2’. However, because of some limitations, the Android 11 version will have a separate version. No more scale versions, both inside a single - now. Īnd if you want to get information detailed and more often from the mod, as well as interact with people and me, join my discord server: Subscribe to my YouTube Channel, as I'll post leaks and polls to add the next update. MANY NEW PROVINCES (13.316 PROVINCES IN TOTAL)Īnd even more changes, such as the HOI4 sound effects, new icons, major changes to the codes Most nations have a very large amount of populations and economies, which will make the game very challenging. For those used to maps with few provinces, and where there's no large amount of population, it might be hard to get used to. This mod contains an enormous amount of provinces, which may make the game more challenging. Supported languages: English, Portuguese, Italian, German, French, Spanish, Russian, Polish, Ukrainian, Romanian, Hungarian, Bulgarian, Bosnian, Catalan, Czech, Greek, Georgian, Swedish, Finnish, Chinese, Korean, Japanese, Arabic, Latin After doing both of these, if u upgrade item again, the variable will move from 30 to 15 and then u can search for 15 again.This is a project of mine that combines pretty much most of the big mods out there. When a manager level is upgraded, it sets the same variable to 30 to add 30 xp. Logic - It first sets the variable as 15 to add 15xp when item is upgraded. I changed it to 999999999 but you can change it to whatever suits you but just don't keep it too low. After obtaining a single variable, change it to whatever bcs it eventually stops lvl 100. If that does not work then repeat the 1st part again. That should do it and give you one variable. After that upgrade a level in the manager tab (u get 30xp per upgrade) and search for 30 on cheat engine. Then search for 15 as 4byte on cheat engine. Upgrade an item only once in any world (u get 15xp per upgrade). I was able to find out that it was an integer - aka a 4byte. It is as follows-Ĭontext - Whenever u open a chest or upgrade items or manager, beside the level bar it shows a certain amt. Please read the whole thing before attempting to do the cheat.
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